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  • Sector IT
  • Course Type Online
  • Duration 18 Hours
  • Ref CDSMAX14
  • Price £166.80 use Jobstoday10 for 10% discount

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About the course

3ds Max 2014 Training Package Includes:

  • 3DS Max 2014 Beginner to Advanced Training on DVDs
  • Over 18 Hours of training by a Certified Autodesk Instructor
  • 282 Video Tutorial Lessons
  • Exercise Files

CADLearning® for Autodesk® 3ds Max® 2014 helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, and avoid long render times..

  • ​Train at home, at the office or on the road.
  • Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.
  • Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.
  • Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional development.
  • Datasets and drawing files included.

What will CadLearning Courses do for me?

In today's highly competitive world, organizations and individuals need to stay on top of their game. Our CADLearning courses empower users to:

  • Increase productivity by providing lessons and courses that improve competencies, enabling more to be accomplished in less time.
  • Maximize the quality of their work. CADLearning lessons keep users up-to-date on the latest design software, sharpening the skills and expertise that drive better results.

Gain better control of time management by offering lessons that are:

  • Easily accessible from home or office, minimizing disruption from daily work.
  • Repeatable as often as needed to assure full understanding and retention.
  • Self-paced with real-world examples taught by industry experts.
  • Easily assess skills and measure competency gained through benchmarking against peers and competition.
  • Evaluate and pinpoint areas where improvement is needed.
  • With hosted eLearning Centers, corporate users can even tailor learning around identified areas of weakness.
  • Prepare for Autodesk Certification Exams.

Getting Started 
• Learning Objectives
• Launching 3ds Max Design
• Configuring 3ds Max and 3ds Max Design
• Customizing Mouse Interaction
• Working with Standards
• Setting Display Units to Architectural
• Assigning a Project Folder
• Configuring and Saving Viewport Layouts
• Creating a Prototype File
• Configuring the Default UI and Presets
• Maximizing the Workspace
• Synchronizing the User Interface and Default Presets
• Navigating Menu Drop-Downs
• Working with Toolbars
• Managing the Ribbon
• Managing Workspaces
• Understanding Object Interaction
• Navigating the Scene Using the ViewCube
• Accessing the Help System
• Accessing Autodesks Online Portals

Pre-Production and Planning
• Pre-Planning the Production
• Developing a Sketch-Style Storyboard
• Examining a Sample Storyboard
• Planning Scene Level of Detail
• Understanding Level of Detail
• Planning File Output
• Outputting for Print and Web
• Reviewing Still Image Types
• Examining Animation Output
• Reviewing Animation Output Types
• Working with Layers
• Previsualizing a Scene
• Configuring in Viewport Previsualization with Nitrous

• Modeling in 3ds Max
• Understanding Shapes
• Working with Spline Shapes
• Working with Extended Splines
• Saving Incremental Files
• Cloning Shapes
• Creating Outline Shapes
• Attaching Shapes
• Editing Closed 2D shapes
• Trimming and Welding Splines
• Filleting a Vertex
• Understanding Mesh and Poly Objects
• Discovering the Editable Poly Object Type
• Converting Object Types
• Utilizing the Snap Tools
• Learning to Use the Graphite Modeling Tools
• Working with the Paint Deform Tool
• Using the Conform Paint Tool
• Understanding 2D and 3D objects
• Introducing Compound Objects
• Working with ProBoolean
• Using Shapemerge
• Aligning the Road
• Exploring More Editable Poly
• Merging Objects
• Working with Caddies
• Modeling Windows
• Modeling Window Frames
• Modeling Window Panes
• Examining Modifiers and the Modifier Stack
• Learning About Object Space Modifiers
• Adding a Bevel Profile Modifier
• Editing 2D Shapes
• Stacking Modifiers
• Editing Modifiers
• Understanding World-Space Modifiers
• Applying the Map Scalar Modifier
• Understand Object Painting
• Painting a Scene
• Discovering AEC Objects
• Building with AEC Walls
• Adding a Door
• Installing Windows
• Working with Containers
• Inheriting Container Contents
• Modeling - Best Practices

• Introducing Materials
• Understanding the Slate Material Editor
• Creating Schematic Materials
• Working with the Standard Material
• Discovering the Arch and Design Material
• Adjusting Shaders
• Editing Reflectivity
• Assigning a Material
• Using Map Patterns
• Simulating Geometry
• Incorporating Displacement Mapping
• Setting Transparency
• Calculating Map Sizes
• Creating a Tile Map
• Determining Map Coverage
• Adding a UVW Map Modifier
• Working with Unwrap UVW
• Working with Multiple Materials
• Discovering the Multi/Sub-Object Material
• Setting Material IDs
• Editing Material IDs
• Assigning a Multi/Sub-Object Material
• Understanding Blend Materials and Masks
• Using a Blend Material
• Masking with Materials
• Understanding Substance Textures
• Working with Substance Textures
• Baking Textures - Render to Texture
• Painting a Texture with Viewport Canvas
• Working with Vector Graphics
• Discovering Material Libraries
• Understanding the Autodesk Materials Library
• Using an Autodesk Library Material
• Creating a New Library

• Differentiating Standard Lights versus Photometric Lights
• Understanding Direct and Indirect Light
• Discovering Daylight
• Placing a Daylight System
• Adjusting Location
• Adjusting the Physical Sky
• Understanding Photometric Lights
• Enabling Streetlights in a Scene
• Changing Photometric Light Presets
• Understanding Indirect Light
• Calculating Indirect Illumination
• Working with Final Gather
• Setting Final Gather Bounces
• Working with Sky Portals
• Discovering Photon Mapping
• Configuring Interior Night Lighting
• Using Photometric IES Web Files
• Enabling Photon Mapping
• Creating Object Lights
• Understanding Image-Based Lighting
• Creating a Simple Image-Based Lighting Setup
• Rendering Image-Based Lighting with Mental Ray
• Rendering Image-Based Lighting with iRay

• Introducing Rendering
• Rendering Still Images
• Understanding Still Image Resolution
• Rendering Still Images
• Setting Render Presets
• Understanding Still Image File Types
• Choosing Still Image File Types
• Rendering Animations
• Understanding Image Resolution for Animations
• Setting Animation Resolution
• Understanding Animation File Types
• Creating a Preview Animation
• Rendering Sequential Images
• Using the RAM Player
• Saving with Animation Codecs
• Discovering iRay
• Visualizing Realistic Lighting with iRay
• Rendering with the Quicksilver Hardware Renderer
• Editing a Scene Using iRay in ActiveShade

• Understanding the Camera
• Discovering Traditional Camera Shots
• Identifying Effective Camera Distance
• Changing Viewer Distance
• Discovering Depth of Field
• Adding Depth of Field to Control Focus
• Understanding Camera Angles
• Adjusting Camera Angles
• Discovering Composition Essentials
• Understanding the Rule of Thirds
• Implementing the Rule of Thirds
• Discovering Diagonals
• Establishing Diagonals
• Using Camera Clipping Planes
• Establishing Perspective Match for Compositing
• Using 2D Pan and Zoom

• Understanding Animation Concepts
• Identifying Controllers and Controller Types
• Discovering Object Animation
• Exploring Keyframe Animation
• Keyframing a Moving Object
• Understanding Path Animation
• Animating on a Path
• Understanding Velocity Control
• Applying an Ease Curve
• Discovering Camera Animation Basics
• Separating Camera Position and Rotation Control
• Animating a Dummy on a Path
• Linking a Hierarchy
• Retiming an Animation
• Simulating a Population
• Modifying a Population Simulation

Effects and Dynamics
• Understanding Particle Effects
• Creating a Particle Flow
• Creating a Particle Flow Fountain
• Creating the Fountain Pillar Particle Flow
• Incorporating Collisions into the Fountain
• Discovering 3ds Max Dynamics
• Simulating Rigid Bodies
• Simulating with Forces and Constraints
• Creating a Tearable Curtain
• Using Render Effects
• Activating Mental Ray Camera Glare
• Adding a Volume Fire Effect

IK and Rigging
• Discovering IK
• Rigging a Mechanical Assembly
• Introducing the Character Animation Toolkit
• Creating a CAT Rig
• Understanding Biped
• Animating a Biped Walking Up Stairs

• Understanding MAXScript
• Creating Scripted Objects

• Introducing Post-Production
• Discovering the Concept of Short Scenes
• Discovering Video Post
• Using the Video Post Queue
• Indicating Change of Time or Place
• Adding a Cross Fade Transition
• Using Image layers
• Understanding Scenes Layering
• Rendering with Passes
• Discovering Autodesk Composite
• Compositing Multiple Layers
• Remapping Color Output

Program Interoperability
• Understanding Program Interoperability
• Linking versus Importing
• Linking to an AutoCAD Model
• Applying Materials to an AutoCAD Model
• Rendering a Linked AutoCAD Model
• Linking a Revit Model
• Rendering a Linked Revit Model
• Importing an Inventor Assembly
• Introducing Civil View
• Initializing Civil View
• Importing a Civil 3D Model
• Understanding the Civil View Explorer
• Placing Road Marking Objects
• Adding Signs and Vehicles to the Layout
• Rendering the Civil View Scene

• Considering Final Output
• Understanding Scene States
• Setting Up Scene States for Rendering
• Understanding Batch Rendering
• Configuring a Batch Rendering Queue
• Outputting Still Images
• Understanding Print Resolution
• Controlling Print Size
• Exploring Gamma Correction
• Setting Gamma Correction
• Creating Special Image Types
• Discovering the Panorama Exporter
• Creating a Panorama File
• Outputting for Cinema
• Saving Open EXR Files

Lighting Analysis
• Introducing Lighting Analysis
• Using Lighting Analysis
• Identifying Lighting Analysis Integration
• Introducing LEED Certification and 3ds Max
• Discovering the Lighting Analysis User Interface
• Working With the Lighting Analysis Assistant
• Identifying Issues for Lighting Analysis
• Understanding 3D Lighting Design

Lighting Analysis - Lighting the Scene
• Creating a Ground Plane
• Discovering the Daylight System
• Adding a Daylight System
• Configuring the Daylight System
• Exploring Skylight Portals
• Adjusting Exposure Control

Lighting Analysis: Scene Materials
• Understanding Scene Materials
• Identifying Scene Materials
• Creating Material for the Ground Plane
• Adding Beige Wall Paint Material
• Adjusting the BRDF Function Curve
• Exploring Window and Frame Materials
• Using the Multi-Object and Sub- Object Materials
• Adding an Autodesk Material Glazing for Windows
• Applying an Autodesk Material Metal for the Window Frame

Lighting Analysis for Presentation
• Understanding Lighting Analysis for Presentation
• Using the Lighting Analysis Assistant
• Incorporating Light Meters
• Configuring Lighting Analysis Image Overlay

Lighting Analysis - Render an Analysis
• Rendering a Complete Analysis
• Adjusting Exposure
• Configuring Final Gather
• Setting Common Rendering Settings
• Rendering a Final Image
• Grabbing a Viewport Image



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