We are looking for an AI Programmer to join our development teams on exciting new projects. You will be able to show first class planning / game architecture skills as well as technical skills. Responsible For: Working with Designers to assess the needs of AI agents with a game and implementing functionality. Accurately assessing task timings / complexity to assist in the writing of an accurate project schedule. Proactively assessing project bug databases for high risk issues and fix patterns, work with programmers assigned bugs to ensure they are correctly fixed and tested. Planning, writing, debugging and maintaining computer code, often in, but not limited to, C/C++. Writing code in a human-readable style, using descriptive and accurate class, function and variable names, and comments where necessary. Carrying out assigned tasks within the time scheduled for them as agreed with your Lead Programmer / Producer. Clearly and accurately communicating progress on, and problems with, your assigned tasks, and the project in general, to your Lead Programmer and / or Producer. Ensuring that your work integrates well with the work of other team members, and functions correctly as a part of the whole project. Key Skills: At least 2 year's experience within a Games Studio Experience working on pathfinding or AI movement/behaviours Experience solving complex AI problems Having an excellent working knowledge of programming language(s), particularly C/C++ Be able to communicate clearly especially when relating to technical issues Can work with other programmers to solve technical problems Demonstrate a keen interest and up to date knowledge of the changes and trends in the marketplace both in terms of rendering techniques and technologies.